Overlands

Fast pixel platforming

Overlands

Run, jump, dash, collect orbs, unlock ranks, and push through handcrafted worlds built around momentum and precision.

Built For Momentum

Overlands mixes classic platforming with upgrades, ranks, and adrenaline-based abilities. Every world asks you to move better, react faster, and try again with a little more confidence.

Adrenaline Rush

Use built-up energy to dash, recover, and turn tight jumps into clean routes.

Orbs & Upgrades

Collect orbs, improve stats, and grow stronger as each profile develops.

Ranks

Unlock ranks like Silver, Gold, Diamond, and Glitch to expand your abilities.

Speed, Skill, And Second Chances

Precision platforming with room to experiment

Sprint through levels, fight enemies with equipable weapons, or slow down and collect everything. Overlands rewards both speed and persistence.

4Worlds
5Ranks
8Powerups
3Gems

Handcrafted Worlds

Move from bright outdoor paths to desert heat, icy terrain, and stranger late-game places.

Green Paths

Learn the rhythm, collect orbs, and build your first routes.

Dry Lands

Hot levels, tougher enemies, and sharper jumps.

Snow Fields

Ice, snowballs, cannons, and cold platforming pressure.

Glitch Endgame

Push past the rules and find out what Overlands really is.

Collect, Equip, Survive

Energy

Fuel for pressure moments and offensive routes.

Equipables

Water, nails, lasers, snow, and ice all change how you handle enemies.

Gems

Extra goals for players who want to master every stage.

Powerups

Temporary boosts and strange effects can turn a run around.

Pixel Platforming, Minimal Data

Overlands is designed as an ad-supported game with no account system and no direct personal data collection from the game itself.

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License & Attributions

Overlands is based on the original Everplast project by Ayden Springer / WraithWinterly. Game license: Source Available, Attribution-NonCommercial 4.0 International (CC BY-NC 4.0). Original repository: github.com/aydenspringer/Everplast.

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Original Game

  • Primary Developer: Ayden Springer / WraithWinterly.
  • Original copyright notice in the game credits: Copyright (c) 2021-2022 Ayden Springer.
  • Original Everplast repository: https://github.com/aydenspringer/Everplast.

Engine

  • Godot Engine: https://godotengine.org.
  • Godot Engine license: MIT License.
  • Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.
  • Copyright (c) 2014-2021 Godot Engine contributors.

Music

  • Antti Luode - Anttis Instrumentals, gamesounds.xyz: Some Kind of Music, Blue Arpeggio, Feel the Love, Beach Walk, ET alone ET call home instrumental, Guitars and Things, Simple Simplified, Beachy Beach, Little Guitar, Rain, Arpy Arp, Fun in the Sun.
  • Daydream Anatomy - 8-Bit-Heroes - 04 Struggle, gamesounds.xyz.
  • CodeManu - "Iceland Theme", OpenGameArt.org.

Sound Effects

  • Kenney "Kenny's Sound Pack", kenney.nl.
  • FXHome glass2 sound effect.
  • InspectorJ / Freesound: Water Pouring A, UI Confirmation Alert D1, Footsteps Snow A, Power Up Bright A.
  • Freesound contributors and sound IDs: Rocktopus 233415, Angel_Perez_Grandi 49190, GreenFireSound 501888, morganpurkis 369778, Bricklover 560961, Uberproduktion 556858, kodimynatt 276918, Craxic 204129, MATRIXXX_ 523650, ying16 353069, Eponn 531511 and 531509, smcameron 50794 / 50797 / 50798, RonaldVanWonderen 110101, Owlstorm 151229, pgi 211457, DRFX 347371, toxicwafflezz 150839.

Utilities & Art